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posted by NoctusLynx
Sonic Generations. It’s a game that all Sonic 粉丝 like. And if 你 don’t like this game, 你 are either not a Sonic fan, 或者 你 just didn’t play the right Sonic games. However, when I say Sonic Generations, 你 most probably have an image of Chemical Plant and City Escape racing through your mind along with wild fond memories. But where does Casino Night and Tropical Resort fit into that pit of great memories? How does Sonic Generations 3D compare against Sonic Generations? Well, let’s make the comparisons. If there’s anything I missed, let me know in the 评论 below. Now:

生菜 BEGIN!

Where to begin? Let’s start with game play; predominantly, the physics engine. Let me start with a simple statement, then explain myself. The console version played 更多 like modern Sonic, while the handheld version played 更多 like classic Sonic.

In the classic Sonic games, those which came out on the Mega Drive (Genesis), running through the levels was pretty fun, not to mention fast on its own. But when Sonic rolls up into a ball, he goes even FASTER! The fact that 你 are a rolling, spikey ball of death also meant that 你 would easily tear through enemies… most of the time, depending on the enemy. So when I saw how terribly C. Sonic’s roll function was, I face palmed. Classic Sonic actually went SLOWER in a ball than on his feet. I mean, yeah, Sonic is supposed to be able to break the sound barrier on his feet, but SEGA never gave a specific kind of speed to Sonic of any kind, because of two reasons: either they know Sonic’s roll would be called into question, 或者 his Super Sonic form would be. So the fact that Sonic goes slower when he rolls is just paradoxes everything SEGA claimed. What’s 更多 depressing for the console version is that the handheld version stayed true to the physics engine, allowing classic to gain momentum while rolling. There’s even a kind of glitch that if 你 rolled, jumped while rolling, and landed into a roll, and kept doing this, 你 could multiply your speed in seconds, and 移动 faster than with a spin dash; no joke. So, points to the handheld for their physics.

下一个 up is another game play aspect: the Chaos Emeralds. Almost all of the Sonic Games require 你 to collect all the Seven Chaos Emeralds in order to confront the final boss, and these two games are no exception. However, the difference lies in how 说 emeralds are obtained. In the Console version, 你 obtained one 翠, 翡翠 per boss, one per rival, and one in a 随意 event in the story, just because 你 cleared all the story stages, but didn’t get to the final boss yet. In the handheld version, in order to get the Chaos Emeralds, 你 must complete Special Stages that are reminiscent to those found in Sonic Heroes. Now, I can understand how since all the characters and levels were trapped in kind of limbo in the console version, it would logically make sense that the Chaos Emeralds were also transported to that world, and be 《冰雪奇缘》 in time just like everything else. Now, logically, Sonic should fall under “everything else” and be 《冰雪奇缘》 in time, but SEGA found out another way to screw around with the space-time continuum, so who are we o judge them? I mean, they already did this in games like Sonic The Hedgehog (2006) and Sonic CD. So, who gets the edge? Honestly, the console version. Because there was an explanation for the presence and obtaining of the Emeralds that was not along the lines of “What a coincidence!”, the console makes the most sense. Also, if it’s a race through time, then shouldn’t each special stage for the handheld resemble the special stages 设计 for that game? Just a thought.

下一个 is the level-boss lineup… which I have to give to the handheld. Firstly, Crisis City was a BIG no-no for the console verion. And some people may want to go busting my balls saying “but Sonic was never in Radical Highway 或者 fought the Biolizard from Sonic Adventure II. To that, I say that 你 should’ve had a V8. In the Biolizard battle, Sonic was at the Master 翠, 翡翠 Shrine with Knuckles. Now, God knows what Sonic and Knuckles were doing while the battle was going on, considering the Master 翠, 翡翠 was reconstructed AFTER Shadow KOed the Biolizard, detaining the Chaos Emeralds. The fact that Sonic was present suggests that if Shadow had failed, 或者 was mssing, Sonic would’ve had to take over, explaining the battle. And as for Radical Highway, Sonic and Shadow first met in the city. Coincidentally, both City Escape and Radical Highway are both set in cities. This suggests that Radical Highway could very well be just City Escape at night, which could also be Speed Highway from the game’s predecessor. In Sonic ’06, all of what happened was thrown out the window due to the fact that the Flames of Disaster were blown out, and the game specifically mentioned after its grueling moment of beastiality that if the flames were blown out, everything that just transpired would be erased. Don’t 你 just hate it when 你 play a game that was absolutely pointless to play in terms of story? 你 aren’t alone. So when Crisis City was brought back in Sonic Generations, SEGA had screwed up with their time travel. AGAIN!

Now, we have to deal go with fluency, which I have to call as a draw. Both games have their own pros and cons that equal each other out. For example, in the console version, 你 could extend your boost bar, while 你 could have unlimited boost for a short time which could be extended if 你 filled your boost bar. Classic Sonic in the console had the Square/X button to carry out a quick, but not quite as powerful Spin dash, while in the handheld, 你 had to stop, and do the spin dash the 老式 way. This is similar to how in order to do the stomp in the handheld, 你 had to press down-B, but in the console, 你 just pressed O/B. In the handheld, M. Sonic can do a boost in the air, and keep boosting, which defies all laws of physics. Sonic could even do a homing attack while boosting, 或者 boost, slide, and keep boosting. In console version, if 你 boosted in the air, 你 could only do so for about a 秒 before air resistance kicked in. The fact that 你 could boost while in the air still defies some laws, but since 你 stop boosting, even if against the players will, it’s good to know that this game didn’t completely piss on Issac Newton’s grave. And Classic Sonic can homing attack ing the handheld version about half-way through the game; I can’t 确认 if Classic Sonic for the console can do a homing attack WITHOUT cheats, mods, 或者 glitches; no, the flame shield does not count. Which brings me to my 下一个 and final point for this paragraph: the console had the elemental shields while the handheld only bore the thunder shield and standard shields, and no flame 或者 bubble shields, which were standard to the 更多 modern games, since current Sonic gamers probably couldn’t care less about the other shields.

Collectable content. In the handheld version, we have artwork, music, cut-scenes, and 3D models, but don’t include 模特 for the classic alternatives for Sonic, Miles, 或者 Ivo. And no, 你 can’t upskirt Amy, not that I tried 或者 anyting… moving along, the 音乐 in the handheld is pretty good, but its best feature has yet to be revealed: 你 can play the songs in a playlist. Sadly, the songs are played in a set playlist that 你 can only alter 由 deciding which song 你 want to play first. But wait, there’s more! 你 can also close your 3DS to listen to your Sonic tunes while 你 walk around. At least 你 have the right to say you’re listening to non-pirated Sonic music. The console version also has artwork (loads 更多 of it, mind you), music, 模特 complete with a brief character explanation and the classic alter-egos of Sonic, Miles, and Ivo, and cutscenes. Now, the handheld ha cut-scenes, but the cut-scenes are similar to that of a conversation in Sonic Battle. If 你 don’t know what that is supposed to look like, look it up. The console version was what had REAL cut-scenes. The edge goes to the console, but not because of the cut-scenes alone. The console also featured a lot 更多 art, 更多 音乐 (though it was set to a repetitive loop) and ALL 模特 with a brief 描述 of each. That, along with its cut-scenes earn the console its edge.

Lastly, was have the bosses. For the handhels, the bosses are Big Arms from Sonic 3 (& Knuckles), the Biolizard, Egg Emperor, and the Time Eater. For the Console, we have the Death Egg Robo, Chaos 7, aka, Perfect Chaos, Egg Dragoon, and Time Eater. Personally, I like how SEGA took took the time to acknowledge that people still liked Sonic 3 as its own game, and included Big Arms as a boss, but I like how the Egg Dragoon battle was put together. However, it took the combined power of Sonic and Dark Sonic 或者 Sonic the Werehog to take out the Egg Dragoon. Similarly, Sonic was only able to take down Chaos 7 while in super form. Either suggest that either Sonic got so much 更多 freakishly strong, 或者 the enemies were downsized due to the time warp. Either holds inconsistencies. Now, you’re probably gonna want to throw into my face that the Egg Emperor was taken down 由 the Team Sonic, and shouldn’t belong as the modern era boss. Now, I agree, but what’s done is done. Yet, that only means that there is only one inconsistency in the handheld, but two for the console. Need 更多 proof? Let’s have a 显示 of hands: how many people thought that the thought of EVERY Sonic character in the game could talk to 你 except the Sonics EVERY TIME the Time Eater attacked? Exactly. The handheld didn’t have that problem, so I’ve made my point.

Now, let’s add up the points, and see what we have. We have the console version with 2 points, and the handheld version with 3 points, which suggests that the handheld version is better. Now, if 你 believe that there was a mistake, let me know. I’ll do a recount, and see how it all adds up.

-Prowd
added by golden-roze
added by kicksomebut23
Many people wonder about Dark Sonic, and exactly how he transforms into what he is. There are three ways Sonic could become his dark self, and they are explored here.

Theory One: The only "canon" time that Dark Sonic was seen was in the 日本动漫 Sonic X. Now, we all agree that he transformed because he saw Chris and Cosmo suffer. But remember, they were two people. Another element that could have assisted in the transformation: the thousands of fake Chaos Emeralds around Sonic that he had encountered. Their massive-yet-finite energy could have helped to destabilize Sonic, allowing his intense rush...
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由 Gon Kappa
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Source: Astral Sonic
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posted by LGYCE
A lot of people don't get the 06 story, and understandably so. The plot was extremely complicated, told from 3 different points of view at different times, and involved way 更多 time travel than most people probably would have preferred. Thus, a lot of people end up not comprehending the story at all. I'm here to help with that.

One of the most frequent problems I've seen people have is "Why didn't Mephiles just kill Sonic himself in the first place?" Well, he needed Elise to become emotionally attached to Sonic before he was killed, else she wouldn't have cried, which was the entire point....
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