Further information: 面包车, 范 Buren (Fallout 3)
Fallout 3 was initially under development 由 Black Isle Studios, a studio owned 由 Interplay Entertainment, under the working 标题 面包车, 范 Buren. Black Isle Studios was the developer of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of The Elder Scrolls series.[25] Bethesda's Fallout 3 however, was developed from scratch, using neither 面包车, 范 Buren code, nor any other materials created 由 Black Isle Studios.[26] In May 2007, a playable technology demo of the canceled project was released to the public.[27]
Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:
To be perfectly honest, I was extremely disappointed that we did not get the chance to make the 下一个 Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit 由 and watch. Since I have absolutely no idea what their plans are, I can't 评论 on whether I think they're going in the right direction with it 或者 not.[28]
Fallout 3 was initially under development 由 Black Isle Studios, a studio owned 由 Interplay Entertainment, under the working 标题 面包车, 范 Buren. Black Isle Studios was the developer of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of The Elder Scrolls series.[25] Bethesda's Fallout 3 however, was developed from scratch, using neither 面包车, 范 Buren code, nor any other materials created 由 Black Isle Studios.[26] In May 2007, a playable technology demo of the canceled project was released to the public.[27]
Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:
To be perfectly honest, I was extremely disappointed that we did not get the chance to make the 下一个 Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit 由 and watch. Since I have absolutely no idea what their plans are, I can't 评论 on whether I think they're going in the right direction with it 或者 not.[28]
Fallout 3 was initially under development 由 Black Isle Studios, a studio owned 由 Interplay Entertainment, under the working 标题 面包车, 范 Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[3] Bethesda's Fallout 3 however, was developed from scratch, using neither 面包车, 范 Buren code, nor any other materials created 由 Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.[4]
While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first 或者 third person view in a 3-D engine. Fallout Tactics and the canceled 面包车, 范 Buren featured both turn-based and real-time combat and a top-down view.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.
The name comes from the 秒 atomic bomb that was dropped on 日本 in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby 你 can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
The name comes from the 秒 atomic bomb that was dropped on 日本 in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby 你 can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.