Mario (series)
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Mario
Super Mario Bros. gameplay
Genre(s) Platform
Developer(s) 任天堂
Publisher(s) 任天堂
Creator(s) Shigeru Miyamoto
Original release Donkey Kong – 1981
Spinoffs See below
The Mario series is a series of highly 流行的 and acclaimed[1] video games 由 Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping and defeating enemies. The games usually feature simple plots; the most common theme is that of Bowser, the main antagonist, kidnapping Princess Peach, whom Mario saves.
Contents [show]
1 Gameplay
1.1 Recurring gameplay elements
2 蘑菇 Kingdom
3 Main series
3.1 Remakes and rereleases
4 Other genres and spin-offs
4.1 LCD games
4.2 Games developed 由 other companies
4.2.1 Hudson
4.2.2 Philips
4.2.3 Educational games
5 Mario in other media
5.1 电视
5.2 日本动漫
5.3 Film
5.4 Comics and 日本漫画
6 Reception
6.1 Sales
7 References
8 External 链接
[edit] Gameplay
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Please help improve this 文章 由 adding reliable references. Unsourced material may be challenged and removed. (March 2009)
Super Mario Bros. 3 overworld; cleared levels are marked with an "M" 或者 "L", while uncleared levels 显示 a number.In the platform games of the Mario series, gameplay primarily involves jumping on enemies and avoiding enemy attacks. In later 3D games, close quarters fights were incorporated. Intense emphasis on reaching various goals permeates the series; such goals include defeating enemies, reaching specific points, 或者 solving puzzles.
In 2D games, the levels are linear, and are usually divided into different worlds, each with a certain number of hidden items and hidden warp tubes. Early 2D games used levels with only one exit, then forcing the player to advance to the 下一个 sequential level. Super Mario Bros. 3 was the first game to use an overworld. In the game levels are shown on a map, and the player can take different paths through the game. The order in which all these elements are arranged is not necessarily linear, which often allows the player to skip them 或者 play them in different order. Super Mario World introduced levels with multiple exits. Unlike in Super Mario Bros. 3, where once a level is cleared, the player can choose the 下一个 level in the overworld, in Super Mario World, the way the player exits the level dictates which path opens to player in the overworld.
3D games of the series have a non-linear, free-roaming layout. An overworld connects levels in the game, 更多 areas of the overworld and thus 更多 levels become accessible as the game progresses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers stars 或者 shines in each course; some only appear after completing certain tasks, often hinted at 由 the name of the course. As 更多 stars 或者 shines are collected, 更多 areas of the overworld become accessible.
[edit] Recurring gameplay elements
Item blocks originated from the game Super Mario Bros. In that game and many of its sequels, such blocks contain either coins 或者 power-ups, which aid the player's progress.
The Super 蘑菇 is a power-up in the series. Usually it's about the size of Mario, and has an ivory stalk below a red and white (originally red and orange) spotted cap. Interestingly, it resembles the mildly poisonous Amanita muscaria. Originally, it was shaped after a common mushroom, but since Super Mario Bros. 2 it gained a 更多 cartoonish shape, becoming round and stubby, with a smiling face on the stalk. Shigeru Miyamoto stated in an interview that the Super 蘑菇 was created 由 chance. The first sketches of Mario turned out to be too big, and they were forced to shrink them. Then the development team thought it would be interesting to have Mario grow and shrink 由 eating a magic mushroom. In some games, these mushrooms replenish health.[2]
1-Up Mushrooms are common items that appear in the games and were introduced in Super Mario Bros. These mushrooms have green 锦标 with white spots (originally 橙子, 橙色 锦标 with green spots). When Mario picks up one of these mushrooms, he is 给 an extra life. In Super Mario Bros., 1-Up Mushrooms are sometimes hidden in invisible "?" blocks. 3D games feature mushrooms that only appear if Mario walks over a certain spot, along with stationary 1-Up Mushrooms. In some games, these are called "Ultra Shrooms", which replenish large amounts of health.
A 火, 消防 Flower, introduced in Super Mario Bros., transforms Mario into 火, 消防 Mario. 火, 消防 Mario can throw bouncing fireballs at enemies, using them as weapons. Super Mario Galaxy is the first 3D platform game to have this power-up. Its 设计 has changed little since the beginning, aside from a smiling face that was eventually part of the design. An opposite of the 火, 消防 花 was introduced in Super Mario Galaxy that would turn Mario into ice and let him go so far as to walk on lava 或者 water for a time 由 freezing its surface.
The Starman is a smiling, flashing, 星, 星级 in 2D Mario games and was introduced in Super Mario Bros. When Mario touches it, it temporarily grants him invincibility from enemies and increased speed. Since Super Mario Bros. 3, when using the power-up, Mario does a somersault while jumping. A similar item, the 彩虹 Star, appears in Super Mario Galaxy.
Coins first appeared in Mario Bros. as flashing coins that rolled across platforms. Super Mario Bros. added the effect that when Mario collects 100 coins he is awarded an extra life. This feature is continued in many other games. In Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, coins replenish health. In Super Mario 64, Mario is awarded an extra life for every 50 coins and, once per level, a 星, 星级 for collecting 100 coins. In Super Mario Sunshine, when Mario collects 50 coins he is awarded an extra life, and at 100 coins is awarded a Shine Sprite. In Super Mario Galaxy, Mario is awarded an extra life at 50 coins, but no 星, 星级 for 100 coins; however, after beating the game once, stages are unlocked in which Mario can collect a certain amount of purple coins to earn a Star.
The Warp Pipe is a common method of transportation used in many of the games in the Mario series. Warp Pipes are generally green but also appear in other colors, and have many uses in the series. Along with providing transport to different areas within games, Warp Pipes can also contain enemies and launch the player into the air. They are also featured as items in some of the Mario Party games, allowing players to swap places 或者 be moved around the board.
[edit] 蘑菇 Kingdom
The 蘑菇 Kingdom (キノコ王国, Kinoko Ōkoku?) is a setting in the Mario series where most of the games take place. It is a monarchy and its heir is Princess Peach. The chancellor of the kingdom is its head of government in Super Mario RPG: Legend of the Seven Stars; however, he has not appeared since. Its capital, first appearing in Paper Mario, is Toad Town. Surrounding Toad Town are several territories, such as Dry Dry Desert. Though Princess 桃子 and the Mario brothers are human, the citizens of this area are the mushroom-like Toads. Super Mario Bros. 3 is set in the 蘑菇 World, a collection of eight kingdoms. Seven of these are "Mushroom Kingdoms", and are ruled 由 independent 蘑菇 World kings. The eighth world is referred to as "Dark Land", and is ruled 由 Bowser, King of the Koopas. The instruction manual for the game states Bowser had taken over the 蘑菇 Kingdom, and the 蘑菇 Kingdom is a gateway to the 蘑菇 World, but this is never elaborated upon in Super Mario Bros. 3 或者 any other game.
[edit] Main series
Donkey Kong arcade cabinet
The non-Japanese Super Mario Bros. 2After the commercial failure of Radar Scope, Nintendo's company president referred to Shigeru Miyamoto to create an arcade game to save the company. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. Miyamoto named the game Donkey Kong, and its main protagonist "Jumpman". Donkey Kong is an early example of the platform genre. Winning the game requires patience and the ability to accurately time Jumpman's ascent.[3] In addition to presenting the goal of saving the Lady, the game also gives the player a score. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (presumably belonging to the Lady/Pauline); and completing other tasks. The game was surprisingly successful.[4] "Jumpman" was called "Mario" in certain promotional materials for the game's release overseas;[5][6] his namesake was Mario Segale, the landlord of 任天堂 of America's office/warehouse, who barged in on a meeting to demand an overdue rent payment.[7][8] Eventually Jumpman's name was internationally and permanently changed to Mario.
A later arcade game, Mario Bros., introduced Mario's brother, Luigi. The objective of Mario Bros. is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario titles, players cannot jump on enemies while they are invulnerable to attack. Each phase is a series of platforms with four pipes at each corner of the screen, and an object called a "POW" block in the center.[9][10] Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right, and vice versa.[10]
Super Mario Bros., for the NES, is the first traditional Mario linear 2D platform game, where gameplay consists of a sidescrolling level. In this game, it is established that Mario and Luigi live in the 蘑菇 Kingdom, where they must rescue Princess 桃子 (then called Princess Toadstool) from Bowser. The game consists of eight worlds with four sub-levels in each world. Though each world is different, the fourth sub-world is always a fortress 或者 castle. At the end of each 城堡 level, Mario 或者 Luigi fights King Koopa, however if one of the brothers throws five fireballs at King Koopa, it is revealed that he is actually a different enemy in disguise (this only applies to first seven Koopas. The eight Koopa is the real one).[11] The game was immensely successful, and is the 秒 best-selling video game to date.
The brothers returned in the Japanese Super Mario Bros. 2 (known as Super Mario Bros.: The 迷失 Levels outside Japan) reuses gameplay elements from Super Mario Bros. however the game is much 更多 difficult than its predecessor. For these reasons, 任天堂 did not release it outside 日本 in this time period. The main game follows the same style of level progression as Super Mario Bros., with eight initial worlds containing four levels each. The player enters a lava-filled 城堡 at the end of each World, culminating in a battle against Bowser.
In the non-Japanese Super Mario Bros. 2, Mario and his companions are out to stop the evil frog Wart in the dream land of SubCon. In Japan, Super Mario Bros. 2 was originally made as Yume Kōjō: Doki Doki Panic, and later converted into a Mario game for the rest of the world. The game was later released as a Mario game under the name Super Mario USA in Japan. For this reason, the game is significantly different than other games in the series. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first Mario game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying.
Super Mario Land, for the Game Boy, uses gameplay similar to that of Super Mario Bros. and its successors for the 任天堂 Entertainment System. Like in the 前一个 games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga the "Mysterious Spaceman" and save Princess Daisy. The game consists of twelve levels 分裂, 拆分 across four worlds.
In Super Mario Bros. 3, the game is divided into eight playable worlds, and each world contains between 8–10 levels and several bonus stages. The worlds are themed with each level containing characteristics of that theme. All of the levels are shown on a map, and allow the player to take different paths through the game. The order in which all these elements are arranged are not necessarily linear, which allows the players to skip them 或者 play them in different order, if possible. Once a level is cleared, it cannot be replayed. Super Mario Bros. 3 has multiple levels in every world featuring a boss at the end. At the end of all but the last world is an airship called a Doom Ship, featuring a scrolling level and one of King Koopa's Koopalings at the end. The game introduced a diverse array of new power ups, allowing Mario to take flight for the first time 由 becoming Raccoon Mario.
Super Mario World, for the Super 任天堂 Entertainment System and later the Game Boy Advance, consists of seven main worlds and two secret worlds. Super Mario World contains an overworld, which provides a passive overview of all the game's levels. Each of the game's 72 levels is accessed individually from the world map. Most levels have one exit, though some have a 秒 exit which is usually hidden. In total the game has 96 exits. Mario is capable of a variety of new moves, including a "spin jump". He can pick up and throw items, but is now also able to throw them upwards 或者 set them down gently. He is also able to ride Yoshi, who is able to eat enemies and either 吞, 燕子 或者 spit them back out. In addition to the classic size-growing Super Mushroom, 火, 消防 花 ability to project fireballs and Starman, game introduces the Cape Feather, based on Super Mario Bros. 3’s Super Leaf, which allows Mario and Luigi to fly with a cape.
Super Mario Land 2: 6 Golden Coins, introduced Mario's rival, Wario, who takes over Mario's 城堡 during the events of Super Mario Land and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has 更多 in common with later games.[citation needed] The player is no longer restricted to moving right in a level. At the end of a level is a bell, which if touched, activates a mini-game at the end, where the player can try to get extra lives. There are 32 levels in total, based in several different themed worlds. Each world has its own boss. Super Mario Land 2 features three returning power-ups — the Super Mushroom, 火, 消防 花 and Starman. The game introduces one new power-up called the Carrot, which gives Mario large rabbit ears, allowing him to glide for a limited time and descend at a slower rate.
Mario made his 3D debut in Super Mario 64.Super Mario 64 was a launch game for Nintendo's 下一个 首页 console, the 任天堂 64, and is the first 3D game in the series. The game was not as linear as the 前一个 installments. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at 由 the name of the course. As 更多 stars are collected, 更多 areas of the 城堡 become accessible.[12] The analog stick made an extensive repertoire of precise movements in all directions possible. The game introduced new moves such as punching, performing a triple jump, using a Wing Cap, and more. It is also the first game in the main Mario series to feature the voice 表演 of Charles Martinet for Mario. Mario must once again save Princess 桃子 from Bowser, and collect up to 120 Power Stars from the paintings and return them to her 城堡 (there are a total of 105 Power Stars in the paintings, with 15 hidden in the castle). Each level's stars can be obtained in different ways. The game also uses the power-up element from the original games. However, instead of power-ups from 前一个 games, three different 锦标 with different effects are used as power-ups: the Wing Cap, Metal Cap, and Vanish Cap, which temporarily allow Mario to fly, become metal, and walk through obstacles, respectively.
In Super Mario Sunshine on the 任天堂 GameCube, Mario and 桃子 travel to Isle Delfino for a vacation. However, a Mario doppelgänger appears and vandalizes the entire island. Mario is sentenced to clean up the island. Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in Super Mario Sunshine, which Mario uses to complete his mission. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" 由 completing various tasks in the levels. Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either 由 the acquisition of a new ability 或者 a plot-related event.[13]
In New Super Mario Bros. on the 任天堂 DS, Mario and Luigi have to save 桃子 from Bowser's son, Bowser Jr. While the gameplay is 2D, most of the characters and objects are 3D polygonal renderings on 2-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to the ones from Super Mario Bros. 3 and Super Mario World. Levels can have multiple exits. All the classic power-ups (Super Mushroom, 火, 消防 花 and Starman) return, with the addition of three new ones - the Mega Mushroom, Shell and Mini Mushroom. The Mega 蘑菇 briefly turns Mario (or Luigi) into an invincible giant who can destroy everything in the way, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini 蘑菇 shrinks Mario to very small size – which allows him to fit through tight spaces.
Super Mario Galaxy is set in outer space, where Mario travels between "galaxies" to collect Power Stars, which are earned 由 completing quests 或者 defeating enemies. Each galaxy contains a number of planets and other 太空 matter for the player to explore. The game uses a new physics system that allows for a unique feature: each celestial object has its own gravitational force, allowing the player to completely circumnavigate rounded 或者 irregular planetoids, walking sideways 或者 upside down. The player is usually able to jump from one independent object and then fall towards another one close by. Though the main gameplay and physics are in 3D, there are several points in the game in which the player's movements are restricted to a 2D axis.
New Super Mario Bros. Wii is the sequel to the DS game New Super Mario Bros. and will feature 4-player co-op and a new power up - the propellor suit. It is in development and will be released on November 15, 2009 in North America.
Super Mario Galaxy 2 is the sequel to Super Mario Galaxy and is in development. It will have new features, including new items and power-ups and the ability to ride Yoshi.
[edit] Remakes and rereleases
Main article: Super Mario video game remakes
The Mario series includes many remakes. All four NES games of the series were remade in a 4-in-1 package named Super Mario All-Stars; later, a Super Mario All-Stars + Super Mario World package was released. Super Mario Bros. was re-released with added features as Super Mario Bros. Deluxe for the Game Boy Color,while Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World and Super Mario World 2: Yoshi's Island have all been remade separately on the Game Boy Advance, all four also include a remade version of Mario Bros. Super Mario 64 has also been remade for the DS with added features such as additional stars (objectives) and mini-games.
Some games have also been re-released in the Classic NES series. Some of the games have also been re-released unchanged through Virtual Console.
[edit] Other genres and spin-offs
Mario, as depicted in the Paper Mario seriesFurther information: 列表 of Mario games 由 year, 列表 of Mario games 由 console and 列表 of Mario games 由 genre
Apart from platform games, the Mario series includes other games. After the Game & Watch game Mario Bombs Away, the first Mario non-platform game, Dr. Mario, was released in 1990. Dr. Mario games feature a grid that starts out partially filled with viruses of three 颜色 (red, yellow and blue) that Dr. Mario must destroy with pills called megavitamins. The pills are two blocks in size and can contain any combination of two of the three colors, including two sections of the same color. The pills are guided 由 the player into rows 或者 columns of four 或者 更多 of the same color, which disappear. The objective is to remove all of the viruses from the playing field. Dr. Mario was remade for the 任天堂 64 as Dr. Mario 64.
The Mario Kart franchise began in 1992 with Super Mario Kart for the SNES, and is currently the most successful and longest-running kart-racing franchise, having sold over 50 million copies worldwide.[14][15][16][17][18]
Other Mario sports games include Mario Golf and Mario Tennis.
There are several RPGs starring Mario, the first of which, Super Mario RPG: Legend of the Seven Stars was released in 1996 for the Super Nintendo. The Paper Mario series began when Paper Mario was released for the 任天堂 64 in 2000. The handheld Mario & Luigi series began with the release of Mario & Luigi: Superstar Saga for the Gameboy Advance in 2003.
In 1999, the Hudson game Mario Party was released for the 任天堂 64. Seven numbered sequels have since been released, along with Mario Party Advance and Mario Party DS. Mario Party is a party (multiplayer) game featuring Mario series characters in which four human- 或者 computer-controlled characters compete in a board game interspersed with minigames.
In 2005, Dance Dance Revolution: Mario Mix 由 Konami, the association football game Super Mario Strikers 由 下一个 Level Games, and the baseball game Mario Superstar Baseball 由 Namco were released. The 篮球 game Mario Hoops 3-on-3, published 由 Square-Enix, was released in 2006.
Mario and Luigi appear in Super Smash Bros. for 任天堂 64 as playable characters, as well as in its sequels. Additional Mario characters also appear in later games of the series. Players can play as and against characters from Nintendo's video game franchises such as Mario, 神奇宝贝 and The Legend of Zelda.
Other characters in the series, such as Donkey Kong, Yoshi and Wario have also had their own spin-off series, including games such as Wario Land, Yoshi's Island and Donkey Kong Country; some of these series also have their own spin-offs (for example, Diddy Kong Racing and the WarioWare series).
[edit] LCD games
Main article: LCD games in the Mario series
任天堂 has released several Mario and Donkey Kong LCD video games for the Game & Watch console. Nine were released between 1982 and 1994.
[edit] Games developed 由 other companies
This is a section of games developed 由 other companies without 任天堂 involvement. These games are not officially recognized 由 任天堂 despite being officially licensed.
[edit] Hudson
Super Mario Bros. Special 标题 screenHudson Soft released two games based on Mario Bros. and another similar to Super Mario Bros.
Mario Bros. Special is a video game released in 1984 for the Japanese computers NEC PC-6001mkII, NEC PC-6601, NEC PC-8801, FM-7 and Sharp X1. It is a remake of the original Mario Bros., with new stages, mechanics and gameplay.
冲床 Ball Mario Bros. is a video game released in 1984 for the Japanese computers NEC PC-6001mkII, NEC PC-6601, NEC PC-8801, FM-7 and Sharp X1. It is similar to the original Mario Bros., but featured a new gameplay mechanic of "punch balls", small balls which Mario and Luigi can kick into enemies to stun them, instead of hitting them from below, as in the original.
Super Mario Bros. Special is a video game released 由 Hudson Soft in spring 1986 for the Japanese NEC PC-8801. 任天堂 was not involved in its development.
[edit] Philips
Two games were planned for development 由 Philips Interactive Media for use on its CD-i machine: Super Mario's Wacky Worlds and Hotel Mario. Only Hotel Mario was released; Super Mario's Wacky Worlds was eventually canceled. Philips was 给 permission to use 任天堂 characters in CD-i games due to their taking part in developing an unreleased add-on for the Super 任天堂 Entertainment System (SNES).[19] Hotel Mario did not gain much success, with 任天堂 rarely acknowledging it as part of the Mario series.[20][21][22]
Super Mario's Wacky Worlds is a cancelled video game planned for the CD-i, developed 由 NovaLogic, which attempted to duplicate the gameplay of Super Mario World. Though the game sprites are based on those in Super Mario World, the level 设计 is based on Earth locations rather than the 蘑菇 Kingdom. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, Mode 7 and many visual effects. The nature of the pointing device controller also provides difficult controls for Mario, as the game has the default controls of running and jumping.
Hotel Mario is a puzzle game developed 由 幻想 Factory and published 由 Philips Interactive Media for the CD-i in 1994. The primary character of the game is Mario, who must find Princess 桃子 由 going through seven Koopa Hotels in the 蘑菇 Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticised as one the worst Mario-centered games, mainly because of its cut scenes and simple gameplay.[23][24]
[edit] Educational games
Main article: Educational games in the Mario series
In the early 1990s, many educational games were released in the Mario series. Few of these games were platformers; most sought to teach skills such as typing, mathematics 或者 history. They are not officially recognized 由 Nintendo, despite being officially licensed. The games were developed independently 由 Software Toolworks, Interplay and Brainstorm. Nine educational games were released from 1991 to 1996.
[edit] Mario in other media
This section requires expansion.
The Mario franchise includes many comics, 日本漫画 and TV series based on the games of the series. Most were resealed in the late 1980s to early 1990s, and have since become obscure. Mario, Luigi and 桃子 have made cameo appearances in two sports games, one being NBA 街, 街道 Vol. 3. The series also launched two films, the 日本动漫 Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen released in 1986 and the live-action film Super Mario Bros. in 1993. The latter was widely considered to be a flop; it 迷失 a large amount of money at the box office.[25]
[edit] Television
The Super Mario Bros. Super Show! 标题 cardFurther information: 列表 of Mario 电视 series
Saturday Supercade was an animated 电视 series produced for Saturday mornings 由 Ruby-Spears Productions. It ran for two seasons on CBS, beginning in 1983. Each episode comprised several shorter segments featuring video game characters from the Golden Age of Arcade Games. Donkey Kong, Mario and Pauline (from the Donkey Kong arcade game) were featured in the show.
The Super Mario Bros. Super Show! is the first American TV series based on the Mario NES and SNES games. It was broadcast in syndication from September 4 to December 1, 1989. The 显示 was produced 由 DiC Entertainment and was distributed for syndicated 电视 由 Viacom Enterprises (full rights have since reverted to DiC through Nintendo).
King Koopa's Kool Kartoons was a live action children's 电视 显示 broadcast in Southern California during the holiday season of 1989/1990. The 显示 starred King Koopa (also known as Bowser), the main antagonist of the Mario series. The 30-minute program was originally broadcast during the 放学后(After School) afternoon time-slots on Los Angeles-based KTTV 狐狸 11.
The Adventures of Super Mario Bros. 3 is the 秒 TV series based on the Mario NES and SNES games. It aired on NBC from September 8 to December 1, 1990. Based on the Super Mario Bros. 3 video game, the cartoon shows Mario, Luigi, Princess Toadstool and Toad fighting against Bowser Koopa and his Koopalings, who went 由 different names on the show. Like the 前一个 Mario cartoon series, the 动画片 was done 由 Sei Young 动画片 Co. Ltd, however this 显示 was co-produced 由 Reteitalia S.P.A., hence the slight differences in character design.
Super Mario Challenge was a 显示 which aired on The Children's Channel. It ran from 1990 to 1991 and aired at 4:30 p.m. every weekday. The presenter, John Lenahan, was a lookalike of Mario, and dressed in his clothes. Two guest players had to do tasks, all of which involved playing the Mario video games Super Mario Bros., Super Mario Bros. 2 and, after its release in 1991, Super Mario Bros. 3. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most 金牌 coins on a certain level.
Super Mario World is an animated 电视 series loosely based on the SNES video game of the same name. It is the third and currently last Saturday morning cartoon based on the Mario series. The 显示 was originally aired on Saturday mornings on NBC in the 1991–92 season. It was featured in a half-hour time slot with a shortened version of Captain N: The Game Master. Episodes of Super Mario World were later shown as part of the syndication package Captain N and the Video Game Masters. Afterwards, the series was 分裂, 拆分 from Captain N altogether and shown in time-compressed reruns on Mario All-Stars.
[edit] Anime
Main article: Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!
Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! (スーパーマリオブラザーズ ピーチ姫救出大作戦!, Sūpā Mario Burazāzu.: Pīchi-Hime Kyushutsu Dai Sakusen!?, literally, "Super Mario Bros.: Great Mission to Rescue Princess Peach!") is a Japanese 日本动漫 film released on July 20, 1986. Directed 由 Masami Hata and produced 由 Masakatsu Suzuki and Tsunemasa Hatano, it stars Mario and Luigi, who get stuck in a Famicom video game, in which they must save Princess 桃子 from Koopa. A 日本漫画 adaptation of the film was published in 日本 around the same time as the film's release.
Three OVAs, based on Momotaro, Issun-bōshi and Snow White, were released in 1989. These generally featured Mario as the hero, 桃子 as the damsel and Bowser as the villain, with other Mario characters playing supporting roles.
[edit] Film
Main article: Super Mario Bros. (film)
Super Mario Bros. is an American and Canadian 1993 adventure family comedy incredibly loosely based on the video game of the same name. The film follows the exploits of Mario (Bob Hoskins) and Luigi (John Leguizamo) in a dystopia ruled 由 King Koopa (Dennis Hopper). It was the first live-action major motion picture to be based on a video game. The film's plot features Mario and Luigi as the main protagonists, Mario leading the team with Luigi developing a romance with Princess Daisy.
The film is widely considered to be a flop, losing a lot of money.[25] The film received mixed reviews from critics and 粉丝 alike and was denounced 由 critics as "cheesy" and lacking any sort of coherent plot. On the 电视 显示 Siskel & Ebert, the film received two thumbs down.[26] This is the 秒 least successful 任天堂 video game film adaptation, behind 神奇宝贝 Heroes.
[edit] Comics and manga
The Mario has spawned several comic 图书 and 日本漫画 since its creation.
Super Mario-kun (スーパーマリオくん, Sūpā Mario-kun?) is a 日本漫画 series written 由 Yukio Sawada (沢田ユキオ) and published 由 Shogakukan. It is serialized in CoroCoro Comic. It contains many characters and scenarios from Mario games, such as Super Mario World and Paper Mario.
The 任天堂 Comics System was a series of comic 图书 published 由 Valiant Comics in 1990 and 1991. It was part of a licensing deal with Nintendo, featuring characters from their video games and the 动画片 based on them. Valiant's Super Mario Bros. comic 图书 were based on the three main Mario games on the 任天堂 Entertainment System, as well as The Super Mario Bros. Super Show. The Mario line was renewed for 1991 with two different books—Super Mario Bros. and Adventures of the Super Mario Bros.
Super Mario Adventures (SUPER MARIO ADVENTURES マリオの大冒険, Mario no daibōken[27]?) is an anthology of comics, drawn in a Japanese 日本漫画 style, that ran in 任天堂 Power magazine throughout 1992, featuring the characters from Nintendo's Mario series and based loosely on Super Mario World.
Immediately following the end of Super Mario Adventures, 任天堂 Power concluded the epic with a ten-page story based on Super Mario Land 2: 6 Golden Coins titled Mario VS Wario, which ran in their January 1993 issue and was later reprinted in the graphic novel.
[edit] Reception
Aggregate review scores Game Game Rankings Metacritic
Super Mario Land 74.17%[28] —
Super Mario World 96.70%[29] —
Super Mario Land 2: 6 Golden Coins 74.90%[30] —
Super Mario 64 95.90%[31] 94[32]
Super Mario Sunshine 91.65%[33] 92[34]
New Super Mario Bros. 89.42%[35] 89[36]
Super Mario Galaxy 97.28%[37] 97[38]
Note: No aggregate scores available for Arcade and NES Mario games.
The Mario series is one of the most 流行的 and enduring series of all time. The series is ranked as the best game franchise 由 IGN.[39] The original Super Mario Bros. was awarded the 最佳, 返回页首 spot on Electronic Gaming Monthly's greatest 200 games of their time list[1] and IGN's 最佳, 返回页首 100 games of all time 列表 twice (2005, 2007).[40] Super Mario Bros. popularized the side scrolling genre of video games and led to the many sequels in the series that built upon the same basic premise. Super Mario Bros. sold 40.24 million copies, making it the best selling video game of the series.[41]
Super Mario Bros. 3 is often regarded as one of the 任天堂 Entertainment System's greatest games, 任天堂 Power rated the game #6 on their 200 Greatest 任天堂 Games 列表 and was #14 on Electronic Gaming Monthly. Super Mario World also received very positive scores, with a 97% average from GameRankings[42] and rated the 8th best game made on a 任天堂 System in 任天堂 Power's 最佳, 返回页首 200 Games list.[43]
Super Mario 64, as the first 3D platform game in the Mario series, established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. It is acclaimed 由 many critics and 粉丝 as one of the greatest and most revolutionary video games of all time.[44][45][46][47][48][49] 吉尼斯 World Records reported sales of 11.8 million copies for Super Mario 64 at the end of 2007.
Super Mario Sunshine also received critical acclaim 由 game reviewers. IGN praised the addition of the water backpack for improving the gameplay,[50] and GameSpy 评论 on the "wide variety of moves and the beautifully constructed environments".[51]
Mario's legacy is recognized 由 吉尼斯 World Records, who awarded the 任天堂 Mascot, and the series of platform games he has appeared in, 7 world records in the 吉尼斯 World Records: Gamer's Edition 2008. These records include, "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 distinct titles (not including remakes 或者 re-releases).
[edit] Sales
Units sold Game Platform Total sales
(millions)
Donkey Kong Arcade —
Mario Bros. NES 1.63[52]
Super Mario Bros. NES 40.23[53]
Super Mario Bros. 2 (Japan) NES —
Super Mario Bros. 2 (International) NES 10[54]
Super Mario Land Game Boy 14[54]
Super Mario Bros. 3 NES 18[54]
Super Mario World SNES 20[55]
Super Mario Land 2: 6 Golden Coins Game Boy 2.7[52]
Super Mario 64 N64 11[54]
Super Mario Sunshine NGC 5.5[56]
New Super Mario Bros. DS 18.45[57]
Super Mario Galaxy Wii 8.02[57]
Total sales of all games (millions) 149.53
Games in the Mario series have had consistently strong sales. Super Mario Bros. is the 秒 best-selling game ever, 秒 to Wii Sports, with 40.23 million units sold. It is also the best-selling game on the 任天堂 Entertainment System, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million copies), taking 秒 and third place respectively for the NES.[58] For the Super 任天堂 Entertainment System, Super Mario World is the best-selling game for the console, selling 20 million copies, while Super Mario World 2: Yoshi's Island is the ninth best-selling, with 4 million copies sold. Super Mario World is the seventh best-selling game of all time. Super Mario 64 has sold the most copies for the 任天堂 64 (11 million), whereas Super Mario Sunshine is the 秒 best-selling game, to Super Smash Bros. Melee, on the 任天堂 GameCube with 5.5 million units sold. Super Mario Galaxy has sold 8.02 million units as of March 2009, and is the sixth best-selling game for the Wii.
The Mario series has also sold well on handheld consoles. Super Mario Land has sold 14 million copies for the Game Boy, and is the fourth best-selling game for that console. Its sequel, Super Mario Land 2: 6 Golden Coins, sold 2.7 million copies, placing twelfth. New Super Mario Bros., for the 任天堂 DS, sold 18.45 million units, making it the 秒 best-selling game for the console. Super Mario 64 DS sold 7.5 million copies, making it the eighth best selling game for the 任天堂 DS.[59]
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth best-selling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth.
[edit] References
^ a b "The Greatest 200 Videogames of Their Time". Electronic Gaming Monthly. link. Retrieved 2007-08-09.
^ O'Connell, Patricia (November 7, 2005). "Meet Mario's Papa". BusinessWeek online. link. Retrieved 2005-11-26.
^ De Maria 82.
^ 任天堂 Power (Nintendo) (61), June 1994
^ "The Arcade Flyer Archive - Video Game: Donkey Kong, Nintendo". link. Retrieved 2007-06-13.
^ "The Arcade Flyer Archive - Video Game: Donkey Kong, Nintendo". link. Retrieved 2007-06-13.
^ "10 Mario Fun Facts!". link. Retrieved 2007-09-29.
^ "History of Mario". link. Retrieved 2007-09-29.
^ 任天堂 (1983). "pg. 5". Mario Bros. manual. 任天堂 Entertainment System.
^ a b 任天堂 (1983). "pg. 8". Mario Bros. manual. 任天堂 Entertainment System.
^ "The Bad". TMK Super Mario Bros. Complete Guide. link. Retrieved 2008-08-27.
^ "Full Coverage — Super Mario 64". 任天堂 Power (Nintendo) (88): 14–23. September 1996.
^ Mackie, Joe. "Super Mario Sunshine (JPN) Review". GamingWorld X. link. Retrieved 2007-11-22.
^ "All Time 最佳, 返回页首 20 Best Selling Games". 2005-05-23. Archived from the original on 2006-02-21. link. Retrieved 2006-12-01.
^ "Japan vs. US Sales". IGN. 1999-11-30. link. Retrieved 2006-11-26.
^ "Japan Platinum Game Chart". The Magic Box. link. Retrieved 2006-11-26.
^ "Nintendo of America 2004 Annual Report" (PDF). March 2004. pp. 42. link. Retrieved 2007-01-03.
^ Matt Casamassina (2007-07-25). "Nintendo Sales Update". IGN. link. Retrieved 2007-07-25.
^ "SNES-CD Profile". N-Sider. link. Retrieved 2008-06-28.
^ Cowan, Danny (2006-04-25). "CD-i Games: Nintendo". 1UP.com. link. Retrieved 2008-06-21.
^ Workman, Robert (2007-12-12). "Mascots Gone Wild: 任天堂 Characters' Worst Moments (Hotel Mario)". GameDaily. link. Retrieved 2008-06-21.
^ "ScrewAttack - 最佳, 返回页首 Ten Worst Mario Games". GameTrailers. 2007-07-21. link. Retrieved 2008-06-21.
^ Hotel Mario instruction book. Philips Interactive Media. 1994. p. 3. PP0260 GA.
^ Whitehead, Dan (2007-03-09). "The History of Mario". Eurogamer. link. Retrieved 2008-06-21.
^ a b Super Mario Bros. (1993)
^ "Siskel & Ebert". link.
^ "Super Mario Adventures Official 任天堂 Comic Book (Paperback)." Amazon.com. Retrieved on November 19, 2008.
^ Super Mario Land for Game Boy - GameRankings
^ Super Mario World for SNES - GameRankings
^ Super Mario Land 2: 6 Golden Coins for Game Boy - GameRankings
^ Super Mario 64 for 任天堂 64 - GameRankings
^ Super Mario 64 (n64: 1996): Reviews
^ Super Mario Sunshine for GameCube - GameRankings
^ Super Mario Sunshine (cube: 2002): Reviews
^ New Super Mario Bros. for DS - GameRankings
^ New Super Mario Bros. (ds: 2006): Reviews
^ Super Mario Galaxy for Wii - GameRankings
^ Super Mario Galaxy (wii: 2007): Reviews
^ IGN Advertisement
^ "IGN's 最佳, 返回页首 100 Games". IGN. 2005. link. Retrieved 2007-08-09.
^ "Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64...". GameCubicle.com. link. Retrieved 2007-10-10.
^ Super Mario World Reviews
^ "NP 最佳, 返回页首 200", 任天堂 Power 200: 58–66, February 2006
^ "IGN's 最佳, 返回页首 100 Games". IGN. 2003. link. Retrieved 2008-02-02.
^ "IGN's 最佳, 返回页首 100 Games". IGN. 2005. link. Retrieved 2006-02-11.
^ "IGN's 最佳, 返回页首 100 Games of All Time". IGN. 2007. link. Retrieved 2008-02-02.
^ "Top 100 Games of All Time", Game Informer: 36, August 2001
^ "The 100 Greatest Computer Games of All Time". Yahoo! Games. link. Retrieved 2008-02-02.
^ "Fall 2005: 10-Year Anniversary Contest — The 10 Best Games Ever". GameFAQs. link. Retrieved 2007-01-26.
^ Mirabella III, Fran (2002). "Super Mario Sunshine review". IGN. link. Retrieved 2006-05-03.
^ Guzman, Hector (2002-08-26). "Super Mario Sunshine review". GameSpy. link. Retrieved 2006-05-03.
^ a b "Japan Platinum Game Chart". The Magic Box. link. Retrieved 2008-05-22.
^ "Best-Selling Video Games". 吉尼斯 World Records. Archived from the original on 2006-03-17. link. Retrieved 2008-01-31.
^ a b c d "All Time 最佳, 返回页首 20 Best Selling Games". 2003-05-21. Archived from the original on 2006-02-21. link. Retrieved 2006-12-01. [dead link]
^ "1990". The 任天堂 Years. Next-Gen.biz. 2007-06-25. pp. 2. link. Retrieved 2007-06-27.
^ Daniel Boutros (2006-08-04). "Super Mario Sunshine". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. pp. 8. link. Retrieved 2006-12-08.
^ a b "Financial Results Briefing for the Fiscal 年 Ended March 2009: Supplementary Information". Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. pp. 6. link. Retrieved 2009-05-08.
^ "All Time 最佳, 返回页首 20 Best Selling Games". 2003-05-21. Archived from the original on 2006-02-21. link. Retrieved 2006-12-01.
^ "Financial Results Briefing for the Six-Month Period Ended December 2008" (PDF). Nintendo. 2009-01-29. pp. 6. link. Retrieved 2009-01-30.
[edit] External links
Official Mario website
任天堂 of Europe's official Mario website
The 蘑菇 Kingdom
Super Mario Bros Headquarters
Super Mario Wiki
列表 of Mario video games
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Mario
Super Mario Bros. gameplay
Genre(s) Platform
Developer(s) 任天堂
Publisher(s) 任天堂
Creator(s) Shigeru Miyamoto
Original release Donkey Kong – 1981
Spinoffs See below
The Mario series is a series of highly 流行的 and acclaimed[1] video games 由 Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping and defeating enemies. The games usually feature simple plots; the most common theme is that of Bowser, the main antagonist, kidnapping Princess Peach, whom Mario saves.
Contents [show]
1 Gameplay
1.1 Recurring gameplay elements
2 蘑菇 Kingdom
3 Main series
3.1 Remakes and rereleases
4 Other genres and spin-offs
4.1 LCD games
4.2 Games developed 由 other companies
4.2.1 Hudson
4.2.2 Philips
4.2.3 Educational games
5 Mario in other media
5.1 电视
5.2 日本动漫
5.3 Film
5.4 Comics and 日本漫画
6 Reception
6.1 Sales
7 References
8 External 链接
[edit] Gameplay
This section needs additional citations for verification.
Please help improve this 文章 由 adding reliable references. Unsourced material may be challenged and removed. (March 2009)
Super Mario Bros. 3 overworld; cleared levels are marked with an "M" 或者 "L", while uncleared levels 显示 a number.In the platform games of the Mario series, gameplay primarily involves jumping on enemies and avoiding enemy attacks. In later 3D games, close quarters fights were incorporated. Intense emphasis on reaching various goals permeates the series; such goals include defeating enemies, reaching specific points, 或者 solving puzzles.
In 2D games, the levels are linear, and are usually divided into different worlds, each with a certain number of hidden items and hidden warp tubes. Early 2D games used levels with only one exit, then forcing the player to advance to the 下一个 sequential level. Super Mario Bros. 3 was the first game to use an overworld. In the game levels are shown on a map, and the player can take different paths through the game. The order in which all these elements are arranged is not necessarily linear, which often allows the player to skip them 或者 play them in different order. Super Mario World introduced levels with multiple exits. Unlike in Super Mario Bros. 3, where once a level is cleared, the player can choose the 下一个 level in the overworld, in Super Mario World, the way the player exits the level dictates which path opens to player in the overworld.
3D games of the series have a non-linear, free-roaming layout. An overworld connects levels in the game, 更多 areas of the overworld and thus 更多 levels become accessible as the game progresses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers stars 或者 shines in each course; some only appear after completing certain tasks, often hinted at 由 the name of the course. As 更多 stars 或者 shines are collected, 更多 areas of the overworld become accessible.
[edit] Recurring gameplay elements
Item blocks originated from the game Super Mario Bros. In that game and many of its sequels, such blocks contain either coins 或者 power-ups, which aid the player's progress.
The Super 蘑菇 is a power-up in the series. Usually it's about the size of Mario, and has an ivory stalk below a red and white (originally red and orange) spotted cap. Interestingly, it resembles the mildly poisonous Amanita muscaria. Originally, it was shaped after a common mushroom, but since Super Mario Bros. 2 it gained a 更多 cartoonish shape, becoming round and stubby, with a smiling face on the stalk. Shigeru Miyamoto stated in an interview that the Super 蘑菇 was created 由 chance. The first sketches of Mario turned out to be too big, and they were forced to shrink them. Then the development team thought it would be interesting to have Mario grow and shrink 由 eating a magic mushroom. In some games, these mushrooms replenish health.[2]
1-Up Mushrooms are common items that appear in the games and were introduced in Super Mario Bros. These mushrooms have green 锦标 with white spots (originally 橙子, 橙色 锦标 with green spots). When Mario picks up one of these mushrooms, he is 给 an extra life. In Super Mario Bros., 1-Up Mushrooms are sometimes hidden in invisible "?" blocks. 3D games feature mushrooms that only appear if Mario walks over a certain spot, along with stationary 1-Up Mushrooms. In some games, these are called "Ultra Shrooms", which replenish large amounts of health.
A 火, 消防 Flower, introduced in Super Mario Bros., transforms Mario into 火, 消防 Mario. 火, 消防 Mario can throw bouncing fireballs at enemies, using them as weapons. Super Mario Galaxy is the first 3D platform game to have this power-up. Its 设计 has changed little since the beginning, aside from a smiling face that was eventually part of the design. An opposite of the 火, 消防 花 was introduced in Super Mario Galaxy that would turn Mario into ice and let him go so far as to walk on lava 或者 water for a time 由 freezing its surface.
The Starman is a smiling, flashing, 星, 星级 in 2D Mario games and was introduced in Super Mario Bros. When Mario touches it, it temporarily grants him invincibility from enemies and increased speed. Since Super Mario Bros. 3, when using the power-up, Mario does a somersault while jumping. A similar item, the 彩虹 Star, appears in Super Mario Galaxy.
Coins first appeared in Mario Bros. as flashing coins that rolled across platforms. Super Mario Bros. added the effect that when Mario collects 100 coins he is awarded an extra life. This feature is continued in many other games. In Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, coins replenish health. In Super Mario 64, Mario is awarded an extra life for every 50 coins and, once per level, a 星, 星级 for collecting 100 coins. In Super Mario Sunshine, when Mario collects 50 coins he is awarded an extra life, and at 100 coins is awarded a Shine Sprite. In Super Mario Galaxy, Mario is awarded an extra life at 50 coins, but no 星, 星级 for 100 coins; however, after beating the game once, stages are unlocked in which Mario can collect a certain amount of purple coins to earn a Star.
The Warp Pipe is a common method of transportation used in many of the games in the Mario series. Warp Pipes are generally green but also appear in other colors, and have many uses in the series. Along with providing transport to different areas within games, Warp Pipes can also contain enemies and launch the player into the air. They are also featured as items in some of the Mario Party games, allowing players to swap places 或者 be moved around the board.
[edit] 蘑菇 Kingdom
The 蘑菇 Kingdom (キノコ王国, Kinoko Ōkoku?) is a setting in the Mario series where most of the games take place. It is a monarchy and its heir is Princess Peach. The chancellor of the kingdom is its head of government in Super Mario RPG: Legend of the Seven Stars; however, he has not appeared since. Its capital, first appearing in Paper Mario, is Toad Town. Surrounding Toad Town are several territories, such as Dry Dry Desert. Though Princess 桃子 and the Mario brothers are human, the citizens of this area are the mushroom-like Toads. Super Mario Bros. 3 is set in the 蘑菇 World, a collection of eight kingdoms. Seven of these are "Mushroom Kingdoms", and are ruled 由 independent 蘑菇 World kings. The eighth world is referred to as "Dark Land", and is ruled 由 Bowser, King of the Koopas. The instruction manual for the game states Bowser had taken over the 蘑菇 Kingdom, and the 蘑菇 Kingdom is a gateway to the 蘑菇 World, but this is never elaborated upon in Super Mario Bros. 3 或者 any other game.
[edit] Main series
Donkey Kong arcade cabinet
The non-Japanese Super Mario Bros. 2After the commercial failure of Radar Scope, Nintendo's company president referred to Shigeru Miyamoto to create an arcade game to save the company. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. Miyamoto named the game Donkey Kong, and its main protagonist "Jumpman". Donkey Kong is an early example of the platform genre. Winning the game requires patience and the ability to accurately time Jumpman's ascent.[3] In addition to presenting the goal of saving the Lady, the game also gives the player a score. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (presumably belonging to the Lady/Pauline); and completing other tasks. The game was surprisingly successful.[4] "Jumpman" was called "Mario" in certain promotional materials for the game's release overseas;[5][6] his namesake was Mario Segale, the landlord of 任天堂 of America's office/warehouse, who barged in on a meeting to demand an overdue rent payment.[7][8] Eventually Jumpman's name was internationally and permanently changed to Mario.
A later arcade game, Mario Bros., introduced Mario's brother, Luigi. The objective of Mario Bros. is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario titles, players cannot jump on enemies while they are invulnerable to attack. Each phase is a series of platforms with four pipes at each corner of the screen, and an object called a "POW" block in the center.[9][10] Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right, and vice versa.[10]
Super Mario Bros., for the NES, is the first traditional Mario linear 2D platform game, where gameplay consists of a sidescrolling level. In this game, it is established that Mario and Luigi live in the 蘑菇 Kingdom, where they must rescue Princess 桃子 (then called Princess Toadstool) from Bowser. The game consists of eight worlds with four sub-levels in each world. Though each world is different, the fourth sub-world is always a fortress 或者 castle. At the end of each 城堡 level, Mario 或者 Luigi fights King Koopa, however if one of the brothers throws five fireballs at King Koopa, it is revealed that he is actually a different enemy in disguise (this only applies to first seven Koopas. The eight Koopa is the real one).[11] The game was immensely successful, and is the 秒 best-selling video game to date.
The brothers returned in the Japanese Super Mario Bros. 2 (known as Super Mario Bros.: The 迷失 Levels outside Japan) reuses gameplay elements from Super Mario Bros. however the game is much 更多 difficult than its predecessor. For these reasons, 任天堂 did not release it outside 日本 in this time period. The main game follows the same style of level progression as Super Mario Bros., with eight initial worlds containing four levels each. The player enters a lava-filled 城堡 at the end of each World, culminating in a battle against Bowser.
In the non-Japanese Super Mario Bros. 2, Mario and his companions are out to stop the evil frog Wart in the dream land of SubCon. In Japan, Super Mario Bros. 2 was originally made as Yume Kōjō: Doki Doki Panic, and later converted into a Mario game for the rest of the world. The game was later released as a Mario game under the name Super Mario USA in Japan. For this reason, the game is significantly different than other games in the series. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first Mario game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying.
Super Mario Land, for the Game Boy, uses gameplay similar to that of Super Mario Bros. and its successors for the 任天堂 Entertainment System. Like in the 前一个 games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga the "Mysterious Spaceman" and save Princess Daisy. The game consists of twelve levels 分裂, 拆分 across four worlds.
In Super Mario Bros. 3, the game is divided into eight playable worlds, and each world contains between 8–10 levels and several bonus stages. The worlds are themed with each level containing characteristics of that theme. All of the levels are shown on a map, and allow the player to take different paths through the game. The order in which all these elements are arranged are not necessarily linear, which allows the players to skip them 或者 play them in different order, if possible. Once a level is cleared, it cannot be replayed. Super Mario Bros. 3 has multiple levels in every world featuring a boss at the end. At the end of all but the last world is an airship called a Doom Ship, featuring a scrolling level and one of King Koopa's Koopalings at the end. The game introduced a diverse array of new power ups, allowing Mario to take flight for the first time 由 becoming Raccoon Mario.
Super Mario World, for the Super 任天堂 Entertainment System and later the Game Boy Advance, consists of seven main worlds and two secret worlds. Super Mario World contains an overworld, which provides a passive overview of all the game's levels. Each of the game's 72 levels is accessed individually from the world map. Most levels have one exit, though some have a 秒 exit which is usually hidden. In total the game has 96 exits. Mario is capable of a variety of new moves, including a "spin jump". He can pick up and throw items, but is now also able to throw them upwards 或者 set them down gently. He is also able to ride Yoshi, who is able to eat enemies and either 吞, 燕子 或者 spit them back out. In addition to the classic size-growing Super Mushroom, 火, 消防 花 ability to project fireballs and Starman, game introduces the Cape Feather, based on Super Mario Bros. 3’s Super Leaf, which allows Mario and Luigi to fly with a cape.
Super Mario Land 2: 6 Golden Coins, introduced Mario's rival, Wario, who takes over Mario's 城堡 during the events of Super Mario Land and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has 更多 in common with later games.[citation needed] The player is no longer restricted to moving right in a level. At the end of a level is a bell, which if touched, activates a mini-game at the end, where the player can try to get extra lives. There are 32 levels in total, based in several different themed worlds. Each world has its own boss. Super Mario Land 2 features three returning power-ups — the Super Mushroom, 火, 消防 花 and Starman. The game introduces one new power-up called the Carrot, which gives Mario large rabbit ears, allowing him to glide for a limited time and descend at a slower rate.
Mario made his 3D debut in Super Mario 64.Super Mario 64 was a launch game for Nintendo's 下一个 首页 console, the 任天堂 64, and is the first 3D game in the series. The game was not as linear as the 前一个 installments. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at 由 the name of the course. As 更多 stars are collected, 更多 areas of the 城堡 become accessible.[12] The analog stick made an extensive repertoire of precise movements in all directions possible. The game introduced new moves such as punching, performing a triple jump, using a Wing Cap, and more. It is also the first game in the main Mario series to feature the voice 表演 of Charles Martinet for Mario. Mario must once again save Princess 桃子 from Bowser, and collect up to 120 Power Stars from the paintings and return them to her 城堡 (there are a total of 105 Power Stars in the paintings, with 15 hidden in the castle). Each level's stars can be obtained in different ways. The game also uses the power-up element from the original games. However, instead of power-ups from 前一个 games, three different 锦标 with different effects are used as power-ups: the Wing Cap, Metal Cap, and Vanish Cap, which temporarily allow Mario to fly, become metal, and walk through obstacles, respectively.
In Super Mario Sunshine on the 任天堂 GameCube, Mario and 桃子 travel to Isle Delfino for a vacation. However, a Mario doppelgänger appears and vandalizes the entire island. Mario is sentenced to clean up the island. Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in Super Mario Sunshine, which Mario uses to complete his mission. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" 由 completing various tasks in the levels. Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either 由 the acquisition of a new ability 或者 a plot-related event.[13]
In New Super Mario Bros. on the 任天堂 DS, Mario and Luigi have to save 桃子 from Bowser's son, Bowser Jr. While the gameplay is 2D, most of the characters and objects are 3D polygonal renderings on 2-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to the ones from Super Mario Bros. 3 and Super Mario World. Levels can have multiple exits. All the classic power-ups (Super Mushroom, 火, 消防 花 and Starman) return, with the addition of three new ones - the Mega Mushroom, Shell and Mini Mushroom. The Mega 蘑菇 briefly turns Mario (or Luigi) into an invincible giant who can destroy everything in the way, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini 蘑菇 shrinks Mario to very small size – which allows him to fit through tight spaces.
Super Mario Galaxy is set in outer space, where Mario travels between "galaxies" to collect Power Stars, which are earned 由 completing quests 或者 defeating enemies. Each galaxy contains a number of planets and other 太空 matter for the player to explore. The game uses a new physics system that allows for a unique feature: each celestial object has its own gravitational force, allowing the player to completely circumnavigate rounded 或者 irregular planetoids, walking sideways 或者 upside down. The player is usually able to jump from one independent object and then fall towards another one close by. Though the main gameplay and physics are in 3D, there are several points in the game in which the player's movements are restricted to a 2D axis.
New Super Mario Bros. Wii is the sequel to the DS game New Super Mario Bros. and will feature 4-player co-op and a new power up - the propellor suit. It is in development and will be released on November 15, 2009 in North America.
Super Mario Galaxy 2 is the sequel to Super Mario Galaxy and is in development. It will have new features, including new items and power-ups and the ability to ride Yoshi.
[edit] Remakes and rereleases
Main article: Super Mario video game remakes
The Mario series includes many remakes. All four NES games of the series were remade in a 4-in-1 package named Super Mario All-Stars; later, a Super Mario All-Stars + Super Mario World package was released. Super Mario Bros. was re-released with added features as Super Mario Bros. Deluxe for the Game Boy Color,while Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World and Super Mario World 2: Yoshi's Island have all been remade separately on the Game Boy Advance, all four also include a remade version of Mario Bros. Super Mario 64 has also been remade for the DS with added features such as additional stars (objectives) and mini-games.
Some games have also been re-released in the Classic NES series. Some of the games have also been re-released unchanged through Virtual Console.
[edit] Other genres and spin-offs
Mario, as depicted in the Paper Mario seriesFurther information: 列表 of Mario games 由 year, 列表 of Mario games 由 console and 列表 of Mario games 由 genre
Apart from platform games, the Mario series includes other games. After the Game & Watch game Mario Bombs Away, the first Mario non-platform game, Dr. Mario, was released in 1990. Dr. Mario games feature a grid that starts out partially filled with viruses of three 颜色 (red, yellow and blue) that Dr. Mario must destroy with pills called megavitamins. The pills are two blocks in size and can contain any combination of two of the three colors, including two sections of the same color. The pills are guided 由 the player into rows 或者 columns of four 或者 更多 of the same color, which disappear. The objective is to remove all of the viruses from the playing field. Dr. Mario was remade for the 任天堂 64 as Dr. Mario 64.
The Mario Kart franchise began in 1992 with Super Mario Kart for the SNES, and is currently the most successful and longest-running kart-racing franchise, having sold over 50 million copies worldwide.[14][15][16][17][18]
Other Mario sports games include Mario Golf and Mario Tennis.
There are several RPGs starring Mario, the first of which, Super Mario RPG: Legend of the Seven Stars was released in 1996 for the Super Nintendo. The Paper Mario series began when Paper Mario was released for the 任天堂 64 in 2000. The handheld Mario & Luigi series began with the release of Mario & Luigi: Superstar Saga for the Gameboy Advance in 2003.
In 1999, the Hudson game Mario Party was released for the 任天堂 64. Seven numbered sequels have since been released, along with Mario Party Advance and Mario Party DS. Mario Party is a party (multiplayer) game featuring Mario series characters in which four human- 或者 computer-controlled characters compete in a board game interspersed with minigames.
In 2005, Dance Dance Revolution: Mario Mix 由 Konami, the association football game Super Mario Strikers 由 下一个 Level Games, and the baseball game Mario Superstar Baseball 由 Namco were released. The 篮球 game Mario Hoops 3-on-3, published 由 Square-Enix, was released in 2006.
Mario and Luigi appear in Super Smash Bros. for 任天堂 64 as playable characters, as well as in its sequels. Additional Mario characters also appear in later games of the series. Players can play as and against characters from Nintendo's video game franchises such as Mario, 神奇宝贝 and The Legend of Zelda.
Other characters in the series, such as Donkey Kong, Yoshi and Wario have also had their own spin-off series, including games such as Wario Land, Yoshi's Island and Donkey Kong Country; some of these series also have their own spin-offs (for example, Diddy Kong Racing and the WarioWare series).
[edit] LCD games
Main article: LCD games in the Mario series
任天堂 has released several Mario and Donkey Kong LCD video games for the Game & Watch console. Nine were released between 1982 and 1994.
[edit] Games developed 由 other companies
This is a section of games developed 由 other companies without 任天堂 involvement. These games are not officially recognized 由 任天堂 despite being officially licensed.
[edit] Hudson
Super Mario Bros. Special 标题 screenHudson Soft released two games based on Mario Bros. and another similar to Super Mario Bros.
Mario Bros. Special is a video game released in 1984 for the Japanese computers NEC PC-6001mkII, NEC PC-6601, NEC PC-8801, FM-7 and Sharp X1. It is a remake of the original Mario Bros., with new stages, mechanics and gameplay.
冲床 Ball Mario Bros. is a video game released in 1984 for the Japanese computers NEC PC-6001mkII, NEC PC-6601, NEC PC-8801, FM-7 and Sharp X1. It is similar to the original Mario Bros., but featured a new gameplay mechanic of "punch balls", small balls which Mario and Luigi can kick into enemies to stun them, instead of hitting them from below, as in the original.
Super Mario Bros. Special is a video game released 由 Hudson Soft in spring 1986 for the Japanese NEC PC-8801. 任天堂 was not involved in its development.
[edit] Philips
Two games were planned for development 由 Philips Interactive Media for use on its CD-i machine: Super Mario's Wacky Worlds and Hotel Mario. Only Hotel Mario was released; Super Mario's Wacky Worlds was eventually canceled. Philips was 给 permission to use 任天堂 characters in CD-i games due to their taking part in developing an unreleased add-on for the Super 任天堂 Entertainment System (SNES).[19] Hotel Mario did not gain much success, with 任天堂 rarely acknowledging it as part of the Mario series.[20][21][22]
Super Mario's Wacky Worlds is a cancelled video game planned for the CD-i, developed 由 NovaLogic, which attempted to duplicate the gameplay of Super Mario World. Though the game sprites are based on those in Super Mario World, the level 设计 is based on Earth locations rather than the 蘑菇 Kingdom. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, Mode 7 and many visual effects. The nature of the pointing device controller also provides difficult controls for Mario, as the game has the default controls of running and jumping.
Hotel Mario is a puzzle game developed 由 幻想 Factory and published 由 Philips Interactive Media for the CD-i in 1994. The primary character of the game is Mario, who must find Princess 桃子 由 going through seven Koopa Hotels in the 蘑菇 Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticised as one the worst Mario-centered games, mainly because of its cut scenes and simple gameplay.[23][24]
[edit] Educational games
Main article: Educational games in the Mario series
In the early 1990s, many educational games were released in the Mario series. Few of these games were platformers; most sought to teach skills such as typing, mathematics 或者 history. They are not officially recognized 由 Nintendo, despite being officially licensed. The games were developed independently 由 Software Toolworks, Interplay and Brainstorm. Nine educational games were released from 1991 to 1996.
[edit] Mario in other media
This section requires expansion.
The Mario franchise includes many comics, 日本漫画 and TV series based on the games of the series. Most were resealed in the late 1980s to early 1990s, and have since become obscure. Mario, Luigi and 桃子 have made cameo appearances in two sports games, one being NBA 街, 街道 Vol. 3. The series also launched two films, the 日本动漫 Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen released in 1986 and the live-action film Super Mario Bros. in 1993. The latter was widely considered to be a flop; it 迷失 a large amount of money at the box office.[25]
[edit] Television
The Super Mario Bros. Super Show! 标题 cardFurther information: 列表 of Mario 电视 series
Saturday Supercade was an animated 电视 series produced for Saturday mornings 由 Ruby-Spears Productions. It ran for two seasons on CBS, beginning in 1983. Each episode comprised several shorter segments featuring video game characters from the Golden Age of Arcade Games. Donkey Kong, Mario and Pauline (from the Donkey Kong arcade game) were featured in the show.
The Super Mario Bros. Super Show! is the first American TV series based on the Mario NES and SNES games. It was broadcast in syndication from September 4 to December 1, 1989. The 显示 was produced 由 DiC Entertainment and was distributed for syndicated 电视 由 Viacom Enterprises (full rights have since reverted to DiC through Nintendo).
King Koopa's Kool Kartoons was a live action children's 电视 显示 broadcast in Southern California during the holiday season of 1989/1990. The 显示 starred King Koopa (also known as Bowser), the main antagonist of the Mario series. The 30-minute program was originally broadcast during the 放学后(After School) afternoon time-slots on Los Angeles-based KTTV 狐狸 11.
The Adventures of Super Mario Bros. 3 is the 秒 TV series based on the Mario NES and SNES games. It aired on NBC from September 8 to December 1, 1990. Based on the Super Mario Bros. 3 video game, the cartoon shows Mario, Luigi, Princess Toadstool and Toad fighting against Bowser Koopa and his Koopalings, who went 由 different names on the show. Like the 前一个 Mario cartoon series, the 动画片 was done 由 Sei Young 动画片 Co. Ltd, however this 显示 was co-produced 由 Reteitalia S.P.A., hence the slight differences in character design.
Super Mario Challenge was a 显示 which aired on The Children's Channel. It ran from 1990 to 1991 and aired at 4:30 p.m. every weekday. The presenter, John Lenahan, was a lookalike of Mario, and dressed in his clothes. Two guest players had to do tasks, all of which involved playing the Mario video games Super Mario Bros., Super Mario Bros. 2 and, after its release in 1991, Super Mario Bros. 3. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most 金牌 coins on a certain level.
Super Mario World is an animated 电视 series loosely based on the SNES video game of the same name. It is the third and currently last Saturday morning cartoon based on the Mario series. The 显示 was originally aired on Saturday mornings on NBC in the 1991–92 season. It was featured in a half-hour time slot with a shortened version of Captain N: The Game Master. Episodes of Super Mario World were later shown as part of the syndication package Captain N and the Video Game Masters. Afterwards, the series was 分裂, 拆分 from Captain N altogether and shown in time-compressed reruns on Mario All-Stars.
[edit] Anime
Main article: Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!
Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! (スーパーマリオブラザーズ ピーチ姫救出大作戦!, Sūpā Mario Burazāzu.: Pīchi-Hime Kyushutsu Dai Sakusen!?, literally, "Super Mario Bros.: Great Mission to Rescue Princess Peach!") is a Japanese 日本动漫 film released on July 20, 1986. Directed 由 Masami Hata and produced 由 Masakatsu Suzuki and Tsunemasa Hatano, it stars Mario and Luigi, who get stuck in a Famicom video game, in which they must save Princess 桃子 from Koopa. A 日本漫画 adaptation of the film was published in 日本 around the same time as the film's release.
Three OVAs, based on Momotaro, Issun-bōshi and Snow White, were released in 1989. These generally featured Mario as the hero, 桃子 as the damsel and Bowser as the villain, with other Mario characters playing supporting roles.
[edit] Film
Main article: Super Mario Bros. (film)
Super Mario Bros. is an American and Canadian 1993 adventure family comedy incredibly loosely based on the video game of the same name. The film follows the exploits of Mario (Bob Hoskins) and Luigi (John Leguizamo) in a dystopia ruled 由 King Koopa (Dennis Hopper). It was the first live-action major motion picture to be based on a video game. The film's plot features Mario and Luigi as the main protagonists, Mario leading the team with Luigi developing a romance with Princess Daisy.
The film is widely considered to be a flop, losing a lot of money.[25] The film received mixed reviews from critics and 粉丝 alike and was denounced 由 critics as "cheesy" and lacking any sort of coherent plot. On the 电视 显示 Siskel & Ebert, the film received two thumbs down.[26] This is the 秒 least successful 任天堂 video game film adaptation, behind 神奇宝贝 Heroes.
[edit] Comics and manga
The Mario has spawned several comic 图书 and 日本漫画 since its creation.
Super Mario-kun (スーパーマリオくん, Sūpā Mario-kun?) is a 日本漫画 series written 由 Yukio Sawada (沢田ユキオ) and published 由 Shogakukan. It is serialized in CoroCoro Comic. It contains many characters and scenarios from Mario games, such as Super Mario World and Paper Mario.
The 任天堂 Comics System was a series of comic 图书 published 由 Valiant Comics in 1990 and 1991. It was part of a licensing deal with Nintendo, featuring characters from their video games and the 动画片 based on them. Valiant's Super Mario Bros. comic 图书 were based on the three main Mario games on the 任天堂 Entertainment System, as well as The Super Mario Bros. Super Show. The Mario line was renewed for 1991 with two different books—Super Mario Bros. and Adventures of the Super Mario Bros.
Super Mario Adventures (SUPER MARIO ADVENTURES マリオの大冒険, Mario no daibōken[27]?) is an anthology of comics, drawn in a Japanese 日本漫画 style, that ran in 任天堂 Power magazine throughout 1992, featuring the characters from Nintendo's Mario series and based loosely on Super Mario World.
Immediately following the end of Super Mario Adventures, 任天堂 Power concluded the epic with a ten-page story based on Super Mario Land 2: 6 Golden Coins titled Mario VS Wario, which ran in their January 1993 issue and was later reprinted in the graphic novel.
[edit] Reception
Aggregate review scores Game Game Rankings Metacritic
Super Mario Land 74.17%[28] —
Super Mario World 96.70%[29] —
Super Mario Land 2: 6 Golden Coins 74.90%[30] —
Super Mario 64 95.90%[31] 94[32]
Super Mario Sunshine 91.65%[33] 92[34]
New Super Mario Bros. 89.42%[35] 89[36]
Super Mario Galaxy 97.28%[37] 97[38]
Note: No aggregate scores available for Arcade and NES Mario games.
The Mario series is one of the most 流行的 and enduring series of all time. The series is ranked as the best game franchise 由 IGN.[39] The original Super Mario Bros. was awarded the 最佳, 返回页首 spot on Electronic Gaming Monthly's greatest 200 games of their time list[1] and IGN's 最佳, 返回页首 100 games of all time 列表 twice (2005, 2007).[40] Super Mario Bros. popularized the side scrolling genre of video games and led to the many sequels in the series that built upon the same basic premise. Super Mario Bros. sold 40.24 million copies, making it the best selling video game of the series.[41]
Super Mario Bros. 3 is often regarded as one of the 任天堂 Entertainment System's greatest games, 任天堂 Power rated the game #6 on their 200 Greatest 任天堂 Games 列表 and was #14 on Electronic Gaming Monthly. Super Mario World also received very positive scores, with a 97% average from GameRankings[42] and rated the 8th best game made on a 任天堂 System in 任天堂 Power's 最佳, 返回页首 200 Games list.[43]
Super Mario 64, as the first 3D platform game in the Mario series, established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. It is acclaimed 由 many critics and 粉丝 as one of the greatest and most revolutionary video games of all time.[44][45][46][47][48][49] 吉尼斯 World Records reported sales of 11.8 million copies for Super Mario 64 at the end of 2007.
Super Mario Sunshine also received critical acclaim 由 game reviewers. IGN praised the addition of the water backpack for improving the gameplay,[50] and GameSpy 评论 on the "wide variety of moves and the beautifully constructed environments".[51]
Mario's legacy is recognized 由 吉尼斯 World Records, who awarded the 任天堂 Mascot, and the series of platform games he has appeared in, 7 world records in the 吉尼斯 World Records: Gamer's Edition 2008. These records include, "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 distinct titles (not including remakes 或者 re-releases).
[edit] Sales
Units sold Game Platform Total sales
(millions)
Donkey Kong Arcade —
Mario Bros. NES 1.63[52]
Super Mario Bros. NES 40.23[53]
Super Mario Bros. 2 (Japan) NES —
Super Mario Bros. 2 (International) NES 10[54]
Super Mario Land Game Boy 14[54]
Super Mario Bros. 3 NES 18[54]
Super Mario World SNES 20[55]
Super Mario Land 2: 6 Golden Coins Game Boy 2.7[52]
Super Mario 64 N64 11[54]
Super Mario Sunshine NGC 5.5[56]
New Super Mario Bros. DS 18.45[57]
Super Mario Galaxy Wii 8.02[57]
Total sales of all games (millions) 149.53
Games in the Mario series have had consistently strong sales. Super Mario Bros. is the 秒 best-selling game ever, 秒 to Wii Sports, with 40.23 million units sold. It is also the best-selling game on the 任天堂 Entertainment System, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million copies), taking 秒 and third place respectively for the NES.[58] For the Super 任天堂 Entertainment System, Super Mario World is the best-selling game for the console, selling 20 million copies, while Super Mario World 2: Yoshi's Island is the ninth best-selling, with 4 million copies sold. Super Mario World is the seventh best-selling game of all time. Super Mario 64 has sold the most copies for the 任天堂 64 (11 million), whereas Super Mario Sunshine is the 秒 best-selling game, to Super Smash Bros. Melee, on the 任天堂 GameCube with 5.5 million units sold. Super Mario Galaxy has sold 8.02 million units as of March 2009, and is the sixth best-selling game for the Wii.
The Mario series has also sold well on handheld consoles. Super Mario Land has sold 14 million copies for the Game Boy, and is the fourth best-selling game for that console. Its sequel, Super Mario Land 2: 6 Golden Coins, sold 2.7 million copies, placing twelfth. New Super Mario Bros., for the 任天堂 DS, sold 18.45 million units, making it the 秒 best-selling game for the console. Super Mario 64 DS sold 7.5 million copies, making it the eighth best selling game for the 任天堂 DS.[59]
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth best-selling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth.
[edit] References
^ a b "The Greatest 200 Videogames of Their Time". Electronic Gaming Monthly. link. Retrieved 2007-08-09.
^ O'Connell, Patricia (November 7, 2005). "Meet Mario's Papa". BusinessWeek online. link. Retrieved 2005-11-26.
^ De Maria 82.
^ 任天堂 Power (Nintendo) (61), June 1994
^ "The Arcade Flyer Archive - Video Game: Donkey Kong, Nintendo". link. Retrieved 2007-06-13.
^ "The Arcade Flyer Archive - Video Game: Donkey Kong, Nintendo". link. Retrieved 2007-06-13.
^ "10 Mario Fun Facts!". link. Retrieved 2007-09-29.
^ "History of Mario". link. Retrieved 2007-09-29.
^ 任天堂 (1983). "pg. 5". Mario Bros. manual. 任天堂 Entertainment System.
^ a b 任天堂 (1983). "pg. 8". Mario Bros. manual. 任天堂 Entertainment System.
^ "The Bad". TMK Super Mario Bros. Complete Guide. link. Retrieved 2008-08-27.
^ "Full Coverage — Super Mario 64". 任天堂 Power (Nintendo) (88): 14–23. September 1996.
^ Mackie, Joe. "Super Mario Sunshine (JPN) Review". GamingWorld X. link. Retrieved 2007-11-22.
^ "All Time 最佳, 返回页首 20 Best Selling Games". 2005-05-23. Archived from the original on 2006-02-21. link. Retrieved 2006-12-01.
^ "Japan vs. US Sales". IGN. 1999-11-30. link. Retrieved 2006-11-26.
^ "Japan Platinum Game Chart". The Magic Box. link. Retrieved 2006-11-26.
^ "Nintendo of America 2004 Annual Report" (PDF). March 2004. pp. 42. link. Retrieved 2007-01-03.
^ Matt Casamassina (2007-07-25). "Nintendo Sales Update". IGN. link. Retrieved 2007-07-25.
^ "SNES-CD Profile". N-Sider. link. Retrieved 2008-06-28.
^ Cowan, Danny (2006-04-25). "CD-i Games: Nintendo". 1UP.com. link. Retrieved 2008-06-21.
^ Workman, Robert (2007-12-12). "Mascots Gone Wild: 任天堂 Characters' Worst Moments (Hotel Mario)". GameDaily. link. Retrieved 2008-06-21.
^ "ScrewAttack - 最佳, 返回页首 Ten Worst Mario Games". GameTrailers. 2007-07-21. link. Retrieved 2008-06-21.
^ Hotel Mario instruction book. Philips Interactive Media. 1994. p. 3. PP0260 GA.
^ Whitehead, Dan (2007-03-09). "The History of Mario". Eurogamer. link. Retrieved 2008-06-21.
^ a b Super Mario Bros. (1993)
^ "Siskel & Ebert". link.
^ "Super Mario Adventures Official 任天堂 Comic Book (Paperback)." Amazon.com. Retrieved on November 19, 2008.
^ Super Mario Land for Game Boy - GameRankings
^ Super Mario World for SNES - GameRankings
^ Super Mario Land 2: 6 Golden Coins for Game Boy - GameRankings
^ Super Mario 64 for 任天堂 64 - GameRankings
^ Super Mario 64 (n64: 1996): Reviews
^ Super Mario Sunshine for GameCube - GameRankings
^ Super Mario Sunshine (cube: 2002): Reviews
^ New Super Mario Bros. for DS - GameRankings
^ New Super Mario Bros. (ds: 2006): Reviews
^ Super Mario Galaxy for Wii - GameRankings
^ Super Mario Galaxy (wii: 2007): Reviews
^ IGN Advertisement
^ "IGN's 最佳, 返回页首 100 Games". IGN. 2005. link. Retrieved 2007-08-09.
^ "Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64...". GameCubicle.com. link. Retrieved 2007-10-10.
^ Super Mario World Reviews
^ "NP 最佳, 返回页首 200", 任天堂 Power 200: 58–66, February 2006
^ "IGN's 最佳, 返回页首 100 Games". IGN. 2003. link. Retrieved 2008-02-02.
^ "IGN's 最佳, 返回页首 100 Games". IGN. 2005. link. Retrieved 2006-02-11.
^ "IGN's 最佳, 返回页首 100 Games of All Time". IGN. 2007. link. Retrieved 2008-02-02.
^ "Top 100 Games of All Time", Game Informer: 36, August 2001
^ "The 100 Greatest Computer Games of All Time". Yahoo! Games. link. Retrieved 2008-02-02.
^ "Fall 2005: 10-Year Anniversary Contest — The 10 Best Games Ever". GameFAQs. link. Retrieved 2007-01-26.
^ Mirabella III, Fran (2002). "Super Mario Sunshine review". IGN. link. Retrieved 2006-05-03.
^ Guzman, Hector (2002-08-26). "Super Mario Sunshine review". GameSpy. link. Retrieved 2006-05-03.
^ a b "Japan Platinum Game Chart". The Magic Box. link. Retrieved 2008-05-22.
^ "Best-Selling Video Games". 吉尼斯 World Records. Archived from the original on 2006-03-17. link. Retrieved 2008-01-31.
^ a b c d "All Time 最佳, 返回页首 20 Best Selling Games". 2003-05-21. Archived from the original on 2006-02-21. link. Retrieved 2006-12-01. [dead link]
^ "1990". The 任天堂 Years. Next-Gen.biz. 2007-06-25. pp. 2. link. Retrieved 2007-06-27.
^ Daniel Boutros (2006-08-04). "Super Mario Sunshine". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. pp. 8. link. Retrieved 2006-12-08.
^ a b "Financial Results Briefing for the Fiscal 年 Ended March 2009: Supplementary Information". Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. pp. 6. link. Retrieved 2009-05-08.
^ "All Time 最佳, 返回页首 20 Best Selling Games". 2003-05-21. Archived from the original on 2006-02-21. link. Retrieved 2006-12-01.
^ "Financial Results Briefing for the Six-Month Period Ended December 2008" (PDF). Nintendo. 2009-01-29. pp. 6. link. Retrieved 2009-01-30.
[edit] External links
Official Mario website
任天堂 of Europe's official Mario website
The 蘑菇 Kingdom
Super Mario Bros Headquarters
Super Mario Wiki
列表 of Mario video games