Fallout 3 is a post-apocalyptic computer and console semi-open ended, action role-playing game developed and published 由 Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in 欧洲 and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.
The game takes place in the 年 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, DC, Southwest Maryland, Eastern Pennsylvania and Northeast Virginia. The game play features include real-time combat and first 或者 third person perspective, in contrast to the 前一个 games, which were turn-based and isometric.
The game takes place in the 年 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, DC, Southwest Maryland, Eastern Pennsylvania and Northeast Virginia. The game play features include real-time combat and first 或者 third person perspective, in contrast to the 前一个 games, which were turn-based and isometric.
"It's not an action game. It's a role-playing game.", Todd Howard
Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious 问题 "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't 你 think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, 展示 the 设计 and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but 显示 nothing to back up these claims.
Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious 问题 "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't 你 think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, 展示 the 设计 and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but 显示 nothing to back up these claims.